Oil Trainer - Local Development
Offline 185.176.158.8:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/500
- 134/100
- 130/225
- 31/200
- 141/700
- 47/1000
Quick answers
from the figures on this pageWipe timing
How often does Oil Trainer - Local Development wipe, and when?
Its rhythm cannot be told from the wipes of Oil Trainer - Local Development on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 30 days 6 hours ago.
Tags
How should you read the tags on Oil Trainer - Local Development?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp6 (Max players): 6 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Oil Trainer - Local Development. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Oil Trainer - Local Development?
On Rust Metrics, Oil Trainer - Local Development sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Oil Trainer - Local Development hold among Rust servers?
Player hours over seven days put Oil Trainer - Local Development at #16,952, in the top 71% of all ranked servers.
What is the population on Oil Trainer - Local Development?
Oil Trainer - Local Development is not responding; status offline, last seen 30 days 4 hours ago.
Operator and location
Where does Oil Trainer - Local Development sit?
Reading: location. Oil Trainer - Local Development gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 185.176.158.8:28015.
What Rust version is Oil Trainer - Local Development on?
Rust network protocol 2633 and build 165217 on Windows is the build Oil Trainer - Local Development runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Oil Trainer - Local Development, and is it online now?
Check: connection. Oil Trainer - Local Development is offline at this moment. Last contact was 30 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 27 September 2026.
Map and rules
How is Oil Trainer - Local Development configured, and what rules are in force?
No gather rate appears in the name: Oil Trainer - Local Development. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Oil Trainer - Local Development?
Procedural map on Oil Trainer - Local Development, made by the game's generator.
How to join
How can you get onto Oil Trainer - Local Development?
Press F1 in Rust and enter client.connect 185.176.158.8:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.