MAR Rust Test Baseline
Offline 185.175.93.189:28115 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 141/500
- 133/100
- 197/225
- 85/700
- 228/700
- 349/350
Quick answers
from the figures on this pageReset cycle
What wipe timing does MAR Rust Test Baseline follow?
To tell the rhythm of MAR Rust Test Baseline, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 43 days 2 hours ago.
Tags
How should you read the tags on MAR Rust Test Baseline?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from MAR Rust Test Baseline. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show MAR Rust Test Baseline?
On Rust Metrics, MAR Rust Test Baseline sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does MAR Rust Test Baseline sit in the rankings?
Ranking for MAR Rust Test Baseline: #16,232 on seven-day player hours, top 71% of all ranked servers.
What is the population on MAR Rust Test Baseline?
Reading for MAR Rust Test Baseline: offline at this moment; last seen 34 days 10 hours ago.
Operator and location
Where does MAR Rust Test Baseline sit?
No region tag on MAR Rust Test Baseline. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 185.175.93.189:28115.
What Rust version is MAR Rust Test Baseline on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by MAR Rust Test Baseline. Matching protocol is required to join. Let Steam update your game.
What is the uptime on MAR Rust Test Baseline, and is it online?
Reading: offline. MAR Rust Test Baseline last answered 34 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 24 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on MAR Rust Test Baseline?
Reading the name gives no gather rate for MAR Rust Test Baseline. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
Which map is live on MAR Rust Test Baseline?
The game generates a procedural map for MAR Rust Test Baseline.
Connection
How can you get onto MAR Rust Test Baseline?
To join: start Rust, press F1 and type client.connect 185.175.93.189:28115. Or press Launch Rust here and Steam opens the game and connects you.