MAR Rust Test Baseline
Offline 185.175.93.132:28115 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 151/500
- 125/100
- 187/225
- 96/700
- 234/700
- 348/350
Quick answers
from the figures on this pageReset cycle
How often does MAR Rust Test Baseline wipe, and when?
The rhythm of MAR Rust Test Baseline's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 43 days 2 hours ago.
Lists and filters
How should you read the tags on MAR Rust Test Baseline?
These are the tags MAR Rust Test Baseline publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does MAR Rust Test Baseline appear in Rust Metrics lists and filters?
These Rust Metrics lists carry MAR Rust Test Baseline: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does MAR Rust Test Baseline hold among Rust servers?
Ranking for MAR Rust Test Baseline: #15,405 on seven-day player hours, top – of all ranked servers.
How full does MAR Rust Test Baseline get?
Reading for MAR Rust Test Baseline: offline at this moment; last seen 40 days 2 hours ago.
Server
What location is MAR Rust Test Baseline hosted in?
Reading: location. MAR Rust Test Baseline gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 185.175.93.132:28115.
What Rust version is MAR Rust Test Baseline on?
Rust network protocol 2633 and build 163794 on Windows is the build MAR Rust Test Baseline runs. To get in, your game needs the same protocol; Steam applies the update.
Is MAR Rust Test Baseline up, and how often does it stay up?
MAR Rust Test Baseline reports offline. The last reading came 40 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 September 2026.
Settings and map
What rules does MAR Rust Test Baseline enforce, and what are its settings?
No gather rate appears in the name: MAR Rust Test Baseline. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is MAR Rust Test Baseline on?
Procedural map on MAR Rust Test Baseline, made by the game's generator.
How to join
How can you get onto MAR Rust Test Baseline?
To join: start Rust, press F1 and type client.connect 185.175.93.132:28115. Or press Launch Rust here and Steam opens the game and connects you.