RUST METRICSFlight deck · live data
Data live Servers11,898 Players102,212 Populated3,932 Fresh wipes 3 h403 Scan5 min
‹ All servers185.175.93.132:28115
Offline Full Queue Fresh wipe Wipe due No query

MAR Rust Test Baseline

Offline 185.175.93.132:28115 checked 40d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,405no region published
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does MAR Rust Test Baseline wipe, and when?

The rhythm of MAR Rust Test Baseline's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 43 days 2 hours ago.

Lists and filters

How should you read the tags on MAR Rust Test Baseline?

These are the tags MAR Rust Test Baseline publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does MAR Rust Test Baseline appear in Rust Metrics lists and filters?

These Rust Metrics lists carry MAR Rust Test Baseline: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does MAR Rust Test Baseline hold among Rust servers?

Ranking for MAR Rust Test Baseline: #15,405 on seven-day player hours, top – of all ranked servers.

How full does MAR Rust Test Baseline get?

Reading for MAR Rust Test Baseline: offline at this moment; last seen 40 days 2 hours ago.

Server

What location is MAR Rust Test Baseline hosted in?

Reading: location. MAR Rust Test Baseline gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 185.175.93.132:28115.

What Rust version is MAR Rust Test Baseline on?

Rust network protocol 2633 and build 163794 on Windows is the build MAR Rust Test Baseline runs. To get in, your game needs the same protocol; Steam applies the update.

Is MAR Rust Test Baseline up, and how often does it stay up?

MAR Rust Test Baseline reports offline. The last reading came 40 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 September 2026.

Settings and map

What rules does MAR Rust Test Baseline enforce, and what are its settings?

No gather rate appears in the name: MAR Rust Test Baseline. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

What map is MAR Rust Test Baseline on?

Procedural map on MAR Rust Test Baseline, made by the game's generator.

How to join

How can you get onto MAR Rust Test Baseline?

To join: start Rust, press F1 and type client.connect 185.175.93.132:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp4
Max players The server holds 4 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163794
Build Build 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.