RUST METRICSFlight deck · live data
Data live Servers11,667 Players45,556 Populated2,959 Fresh wipes 3 h100 Scan5 min
‹ All servers185.175.93.132:28015
Offline Full Queue Fresh wipe Wipe due No query

MAR Rust Server

Offline 185.175.93.132:28015 checked 43d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,488no region published
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does MAR Rust Server follow?

Its rhythm cannot be told from the wipes of MAR Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 43 days 13 hours ago.

Tags

How should you read the tags on MAR Rust Server?

Tags published by MAR Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does MAR Rust Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring MAR Rust Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does MAR Rust Server sit in the rankings?

Ranking for MAR Rust Server: #15,488 on seven-day player hours, top – of all ranked servers.

What is the population on MAR Rust Server?

MAR Rust Server is not responding; status offline, last seen 43 days 10 hours ago.

Operator and location

Which location does MAR Rust Server run from?

No region comes from MAR Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 185.175.93.132:28015.

What Rust version is MAR Rust Server on?

Reading: MAR Rust Server, Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is MAR Rust Server up, and how often does it stay up?

Reading: offline. MAR Rust Server last answered 43 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 September 2026, recorded by Rust Metrics.

Settings and map

How is MAR Rust Server configured, and what rules are in force?

No gather rate appears in the name: MAR Rust Server. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

What map is MAR Rust Server on?

Procedural map on MAR Rust Server, made by the game's generator.

How to join

How do you connect to MAR Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 185.175.93.132:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build The server runs game build 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.