RUST
Online 185.172.173.47:27022 checked 14m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 164 · below 20 is lag, below 10 is badEntities
48 h range 44,395–47,202 · memory 1,231 MBUptime
7 h 37 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 43/500
- 120/100
- 80/225
- 32/700
- 84/700
- 302/310
Quick answers
from the figures on this pageWipe schedule
What wipe timing does RUST follow?
To tell the rhythm of RUST, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 3 days 11 hours ago the current world was made.
Tag meanings
How should you read the tags on RUST?
Tags published by RUST, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RUST?
These Rust Metrics lists carry RUST: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does RUST hold among Rust servers?
Ranking for RUST: #15,276 on seven-day player hours, top 69% of all ranked servers.
How full does RUST get?
0 of 50 slots are filled on RUST right now. Seven-day reading: 0 players on average.
Server details
Where does RUST sit?
No region comes from RUST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 185.172.173.47:27022.
What Rust version is RUST on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by RUST. To get in, your game needs the same protocol; Steam applies the update.
How does RUST perform?
Check: fps. Average 219 server fps over the last 48 hours, low of 164. Within range. Reading: 47,202 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 1,644 MB. Expect lag when fps falls and entities climb.
Is RUST up, and how often does it stay up?
RUST reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 7 hours ago. Uptime for the last 2 full days: 47 of 48 hours, or 98%. Check: first contact. Rust Metrics logged it on 26 October 2026.
Map and rules
How is RUST configured, and what rules are in force?
Reading the name gives no gather rate for RUST. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RUST?
From seed 12345, the game generates the procedural map on RUST. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join RUST?
To join: start Rust, press F1 and type client.connect 185.172.173.47:27022. Or press Launch Rust here and Steam opens the game and connects you.