TroubleChute
Offline 185.165.242.69:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 133/100
- 39/225
- 11/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageWipe schedule
How often does TroubleChute wipe, and when?
To tell the rhythm of TroubleChute, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 14 hours ago.
Tags
How should you read the tags on TroubleChute?
Tags published by TroubleChute, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TroubleChute?
Rust Metrics lists featuring TroubleChute: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does TroubleChute hold among Rust servers?
Player hours over seven days put TroubleChute at #15,836, in the top 72% of all ranked servers.
How full does TroubleChute get?
Status for TroubleChute: offline. Last seen 19 days 23 hours ago.
Operator and location
Where does TroubleChute sit?
No region comes from TroubleChute. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 185.165.242.69:28015.
What Rust version is TroubleChute on?
Rust network protocol 2634 and build 166652 on Windows is the build TroubleChute runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on TroubleChute, and is it online?
Reading: offline. TroubleChute last answered 19 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 9 October 2026.
Settings and map
What rules does TroubleChute enforce, and what are its settings?
Reading the name gives no gather rate for TroubleChute. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Which map is live on TroubleChute?
The game generates a procedural map for TroubleChute.
Join
How do you connect to TroubleChute?
To join: start Rust, press F1 and type client.connect 185.165.242.69:28015. Or press Launch Rust here and Steam opens the game and connects you.