RolePlayRust #1
Online 185.158.112.236:10000 checked 10m ago
Server instruments
last reading Wed 08:00 UTCPlayers now
20% full 7-day avg7-day peak 11, past the slotsServer fps
48 h low 3 · below 20 is lag, below 10 is badEntities
48 h range 119,895–147,060 · memory 3,597 MBUptime
9 h 3 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 18, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 14:26 UTC11d ago | 18 | – | running | 3 |
| Thu 1 Oct, 19:31 UTC FW26d ago | 24+1 queue | halved by day 6 | 14.8 days | 1 |
| Thu 17 Sep, 19:05 UTC40d ago | 17+1 queue | halved by day 12 | 14 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 159/500
- 128/100
- 186/225
- 106/700
- 8/200
- 47/1000
Quick answers
from the figures on this pageReset cycle
What happens on RolePlayRust #1 when wipe day comes?
At their busiest, its recent wipes drew 20 players on average. Peak crowd on the latest wipe: 3 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 9 when it didn't.
How often does RolePlayRust #1 wipe, and when?
There is no next wipe to predict: RolePlayRust #1 wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 11 days 19 hours ago.
Tag meanings
How should you read the tags on RolePlayRust #1?
Tags published by RolePlayRust #1, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts20 (Group limit): You may team up with at most 20; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RolePlayRust #1 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RolePlayRust #1: Modded Rust servers, checked live and Rust roleplay servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does RolePlayRust #1 sit in the rankings?
Ranking for RolePlayRust #1: #1,636 on seven-day player hours, top 7% of all ranked servers.
What is the population on RolePlayRust #1?
2 of 10 slots are filled on RolePlayRust #1 right now. Check: players over seven days. Average 4, peak 11. Check: 48-hour peak. 16:00 UTC, 7 players on average.
Server details
Where does RolePlayRust #1 sit?
No region tag on RolePlayRust #1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 185.158.112.236:10000.
What Rust version is RolePlayRust #1 on?
Rust network protocol 2635 and build 168909 on Windows is the build RolePlayRust #1 runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on RolePlayRust #1 within range?
Over the last 48 hours the average was 79 server fps; the floor was 3. Check: entities. The peak was 147,060, counting buildings, deployables and the rest of the world. Reading: 4,203 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on RolePlayRust #1, and is it online?
RolePlayRust #1 reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 9 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on RolePlayRust #1?
Reading the name gives no gather rate for RolePlayRust #1. The cap on groups is 20 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RolePlayRust #1?
Check: map. Procedural, size 4,500, seed 2147483647, generated by the game on RolePlayRust #1. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto RolePlayRust #1?
Press F1 in Rust and enter client.connect 185.158.112.236:10000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://rprust.gamestores.app/ is where its website sits.