OPEN TEST | IRON HAVEN | PvE
Online 185.156.53.136:26271 checked 7m ago
Server instruments
last reading Thu 03:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 42 · below 20 is lag, below 10 is badEntities
48 h range 65,692–88,610 · memory 2,227 MBUptime
1 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:15 UTC21d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 38/500
- 126/100
- 62/225
- 14/700
- 2/200
- 3/1000
Quick answers
from the figures on this pageReset cycle
What happens on OPEN TEST | IRON HAVEN | PvE when wipe day comes?
An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 4 hours in.
How often does OPEN TEST | IRON HAVEN | PvE wipe, and when?
The rhythm of OPEN TEST | IRON HAVEN | PvE's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 21 days 11 hours ago.
Lists and filters
How should you read the tags on OPEN TEST | IRON HAVEN | PvE?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from OPEN TEST | IRON HAVEN | PvE. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does OPEN TEST | IRON HAVEN | PvE appear in Rust Metrics lists and filters?
On Rust Metrics, OPEN TEST | IRON HAVEN | PvE sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does OPEN TEST | IRON HAVEN | PvE hold among Rust servers?
Ranking for OPEN TEST | IRON HAVEN | PvE: #15,351 on seven-day player hours, top 69% of all ranked servers.
How full does OPEN TEST | IRON HAVEN | PvE get?
Current headcount on OPEN TEST | IRON HAVEN | PvE: 0 players, 100 slots available. A seven-day average of 0 players is the reading.
Operator and location
Where does OPEN TEST | IRON HAVEN | PvE sit?
No region tag on OPEN TEST | IRON HAVEN | PvE. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 185.156.53.136:26271.
What Rust version is OPEN TEST | IRON HAVEN | PvE on?
Rust network protocol 2635 and build 168909 on Linux is the build OPEN TEST | IRON HAVEN | PvE runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on OPEN TEST | IRON HAVEN | PvE within range?
Over the last 48 hours the average was 58 server fps; the floor was 42. Peak entity count: 88,610. Buildings, deployables and all else included. Memory peak: 2,905 MB. Expect lag when fps falls and entities climb.
Is OPEN TEST | IRON HAVEN | PvE up, and how often does it stay up?
Check: connection. OPEN TEST | IRON HAVEN | PvE is online at this moment. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 7 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does OPEN TEST | IRON HAVEN | PvE enforce, and what are its settings?
No gather rate appears in the name: OPEN TEST | IRON HAVEN | PvE. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on OPEN TEST | IRON HAVEN | PvE?
From seed 1337, the game generates the procedural map on OPEN TEST | IRON HAVEN | PvE. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
How to join
How do you connect to OPEN TEST | IRON HAVEN | PvE?
Check: join. Open Rust, press F1, then enter client.connect 185.156.53.136:26271. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.