thatonember
Offline 185.150.190.59:50067 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 171/500
- 120/100
- 186/225
- 80/700
- 255/700
- 350/350
Quick answers
from the figures on this pageReset cycle
How often does thatonember wipe, and when?
The rhythm of thatonember's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 19 days 12 hours ago.
Lists and filters
How should you read the tags on thatonember?
Tags published by thatonember, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does thatonember appear in Rust Metrics lists and filters?
These Rust Metrics lists carry thatonember: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does thatonember sit in the rankings?
Ranking for thatonember: #10,415 on seven-day player hours, top 47% of all ranked servers.
How full does thatonember get?
Reading for thatonember: offline at this moment; last seen 19 days 12 hours ago.
Operator and location
Which location does thatonember run from?
No region comes from thatonember. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 185.150.190.59:50067.
What Rust version is thatonember on?
Rust network protocol 2634 and build 167398 on Linux is the build thatonember runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on thatonember, and is it online?
Check: connection. thatonember is offline at this moment. Last contact was 19 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 10 October 2026.
Map and rules
What settings and rules apply on thatonember?
No gather rate appears in the name: thatonember. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on thatonember?
Size 2,500 and seed 1573464804: the game generates the procedural map on thatonember from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to thatonember?
Press F1 in Rust and enter client.connect 185.150.190.59:50067. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.