Offline Multiplayer Simulation
Offline 185.146.53.122:28015 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 14:52 UTC36d ago | 1 | – | running | 0 |
| Mon 21 Sep, 15:45 UTC37d ago | 1 | – | 1 days | 1 |
| Sat 19 Sep, 16:24 UTC39d ago | 1 | – | 2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 132/500
- 135/100
- 192/225
- 72/700
- 10/200
- 23/1000
Quick answers
from the figures on this pageReset cycle
What happens on Offline Multiplayer Simulation when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does Offline Multiplayer Simulation follow?
There is no next wipe to predict: Offline Multiplayer Simulation wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 36 days 18 hours ago.
Tags
Which tags does Offline Multiplayer Simulation carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon from Offline Multiplayer Simulation. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Offline Multiplayer Simulation appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Offline Multiplayer Simulation: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does Offline Multiplayer Simulation sit in the rankings?
Player hours over seven days put Offline Multiplayer Simulation at #15,460, in the top 67% of all ranked servers.
What is the population on Offline Multiplayer Simulation?
Reading for Offline Multiplayer Simulation: offline at this moment; last seen 36 days 13 hours ago.
Operator and location
What location is Offline Multiplayer Simulation hosted in?
No region tag on Offline Multiplayer Simulation. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 185.146.53.122:28015.
What Rust version is Offline Multiplayer Simulation on?
Reading: Offline Multiplayer Simulation, Rust network protocol 2633 and build 165217, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Offline Multiplayer Simulation, and is it online?
Reading: offline. Offline Multiplayer Simulation last answered 36 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 September 2026.
Rules and settings
What settings and rules apply on Offline Multiplayer Simulation?
Check: gather rate. The name Offline Multiplayer Simulation does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Offline Multiplayer Simulation on?
The game generates a procedural map for Offline Multiplayer Simulation.
How to join
What do you do to join Offline Multiplayer Simulation?
Check: join. Open Rust, press F1, then enter client.connect 185.146.53.122:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.