myserv1
Offline 185.126.129.14:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
60% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 178/500
- 126/100
- 186/225
- 88/700
- 335/200
- 229/700
Quick answers
from the figures on this pageWipe timing
What wipe timing does myserv1 follow?
Its rhythm cannot be told from the wipes of myserv1 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 1 hours ago.
Tag meanings
Which tags does myserv1 carry, and what do they mean?
These are the tags myserv1 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show myserv1?
Rust Metrics lists featuring myserv1: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does myserv1 hold among Rust servers?
Ranking for myserv1: #11,263 on seven-day player hours, top 50% of all ranked servers.
What is the population on myserv1?
Reading for myserv1: offline at this moment; last seen 22 days 20 hours ago.
Server
Where does myserv1 sit?
No region tag on myserv1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.126.129.14:28015.
What Rust version is myserv1 on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by myserv1. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on myserv1, and is it online?
Reading: offline. myserv1 last answered 22 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 6 October 2026.
Settings and map
What rules does myserv1 enforce, and what are its settings?
Check: gather rate. The name myserv1 does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is myserv1 on?
The game generates a procedural map for myserv1.
Connection
How can you get onto myserv1?
Press F1 in Rust and enter client.connect 185.126.129.14:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.