RUST METRICSFlight deck · live data
Data live Servers11,876 Players95,829 Populated4,104 Fresh wipes 3 h157 Scan5 min
‹ All servers185.125.205.113:28080
Online Full Queue Fresh wipe Wipe due No query

![PVE] WARNING! There Are Zombies

Online 185.125.205.113:28080 checked 10m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Tue 17:00 UTC
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 84 SERVER FPS

Server fps

48 h low 64 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 65,174 ×1000

Entities

48 h range 64,320–69,073 · memory 2,274 MB
1239 ET SINCE RESTART 04:53

Uptime

4 h 53 min since its last restart, at the last reading
7-day average2peak 9
Rank#2,191top 10%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Memory2,274MB48 h peak 5 players
REC 1

Players

AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap10.1 daysbetween real wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Thu 15 OctMon 5 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 45 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:40 UTC11d ago 9 – running 0
Mon 5 Oct, 19:15 UTC21d ago 1 halved by day 7 10.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on ![PVE] WARNING! There Are Zombies?

An average of 5 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 45 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 7 it fell below half when it didn't.

When does ![PVE] WARNING! There Are Zombies wipe?

The rhythm of ![PVE] WARNING! There Are Zombies's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 11 days 21 hours ago.

Lists and filters

How should you read the tags on ![PVE] WARNING! There Are Zombies?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from ![PVE] WARNING! There Are Zombies. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show ![PVE] WARNING! There Are Zombies?

These Rust Metrics lists carry ![PVE] WARNING! There Are Zombies: Modded Rust servers, checked live, Rust PvE servers and Rust servers: zombie readings. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does ![PVE] WARNING! There Are Zombies hold among Rust servers?

Player hours over seven days put ![PVE] WARNING! There Are Zombies at #2,191, in the top 10% of all ranked servers.

What is the population on ![PVE] WARNING! There Are Zombies?

1 of 50 slots are filled on ![PVE] WARNING! There Are Zombies right now. Seven-day check: 2 players on average. Peak reading: 9. Average at the busiest hour was 5 players, at 22:00 UTC over the last 48 hours.

Server

Which location does ![PVE] WARNING! There Are Zombies run from?

No region comes from ![PVE] WARNING! There Are Zombies. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 185.125.205.113:28080.

What Rust version is ![PVE] WARNING! There Are Zombies on?

Reading: ![PVE] WARNING! There Are Zombies, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

How does ![PVE] WARNING! There Are Zombies perform?

Reading: 79 server fps on average across the last 48 hours. It never dropped below 64. Reading: 69,073 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,960 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on ![PVE] WARNING! There Are Zombies, and is it online?

Reading: online. ![PVE] WARNING! There Are Zombies answers right now. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

How is ![PVE] WARNING! There Are Zombies configured, and what rules are in force?

No gather rate appears in the name: ![PVE] WARNING! There Are Zombies. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; other players are not fought. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on ![PVE] WARNING! There Are Zombies?

From seed 661884933, the game generates the procedural map on ![PVE] WARNING! There Are Zombies. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join ![PVE] WARNING! There Are Zombies?

Check: join. Open Rust, press F1, then enter client.connect 185.125.205.113:28080. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/MQ47svfqkV is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.