RUST METRICSFlight deck · live data
Data live Servers11,886 Players93,191 Populated4,074 Fresh wipes 3 h171 Scan5 min
‹ All servers185.124.153.76:28015
Offline Full Queue Fresh wipe Wipe due No query

[PVE] SafeZone x0.5

Offline 185.124.153.76:28015 checked 17d ago

0.5x moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,881top 72%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep4 Oct9 Oct13 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:47 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [PVE] SafeZone x0.5 when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does [PVE] SafeZone x0.5 wipe, and when?

The rhythm of [PVE] SafeZone x0.5's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 8 hours ago the current world was made.

Lists and filters

Which tags does [PVE] SafeZone x0.5 carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from [PVE] SafeZone x0.5. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [PVE] SafeZone x0.5?

Rust Metrics lists featuring [PVE] SafeZone x0.5: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does [PVE] SafeZone x0.5 sit in the rankings?

Player hours over seven days put [PVE] SafeZone x0.5 at #15,881, in the top 72% of all ranked servers.

What player count does [PVE] SafeZone x0.5 carry?

Reading for [PVE] SafeZone x0.5: offline at this moment; last seen 17 days 2 hours ago.

Operator and location

Which location does [PVE] SafeZone x0.5 run from?

No region comes from [PVE] SafeZone x0.5. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 185.124.153.76:28015.

What Rust version is [PVE] SafeZone x0.5 on?

Reading: [PVE] SafeZone x0.5, Rust network protocol 2634 and build 166652, Linux. To get in, your game needs the same protocol; Steam applies the update.

How reliable is [PVE] SafeZone x0.5, and is it online now?

[PVE] SafeZone x0.5 reports offline. The last reading came 17 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 16 September 2026.

Rules and settings

What rules does [PVE] SafeZone x0.5 enforce, and what are its settings?

Gather rate check: 0.5x. That comes from the name [PVE] SafeZone x0.5. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on [PVE] SafeZone x0.5?

Check: map. Procedural, size 4,250, seed 520261016, generated by the game on [PVE] SafeZone x0.5. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to [PVE] SafeZone x0.5?

Check: join. Open Rust, press F1, then enter client.connect 185.124.153.76:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build Build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.