Staging Dev Server
Offline 185.103.226.174:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 157/500
- 129/100
- 188/225
- 66/700
- 11/200
- 21/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Staging Dev Server follow?
To tell the rhythm of Staging Dev Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 42 days 16 hours ago.
Tag meanings
How should you read the tags on Staging Dev Server?
Tags published by Staging Dev Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164538 (Build): Build 164538; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Staging Dev Server appear in Rust Metrics lists and filters?
On Rust Metrics, Staging Dev Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does Staging Dev Server hold among Rust servers?
Ranking for Staging Dev Server: #15,509 on seven-day player hours, top – of all ranked servers.
What player count does Staging Dev Server carry?
Reading for Staging Dev Server: offline at this moment; last seen 42 days 15 hours ago.
Server
Where does Staging Dev Server sit?
No region comes from Staging Dev Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 185.103.226.174:28015.
What Rust version is Staging Dev Server on?
Rust network protocol 2633 and build 164538 on Linux is the build Staging Dev Server runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Staging Dev Server, and is it online now?
Check: connection. Staging Dev Server is offline at this moment. Last contact was 42 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.
Map and rules
How is Staging Dev Server configured, and what rules are in force?
No gather rate appears in the name: Staging Dev Server. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Staging Dev Server?
The game generates a procedural map for Staging Dev Server.
Connection
How do you connect to Staging Dev Server?
Press F1 in Rust and enter client.connect 185.103.226.174:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.