In Rust We Trust
Offline NA 185.100.233.203:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/175
- 4/90
- 5/1000
- 2/15
- 1/50
- 2/50
Quick answers
from the figures on this pageReset cycle
How often does In Rust We Trust wipe, and when?
From the force wipe, the next wipe of In Rust We Trust is an estimate. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 31 days 15 hours ago. Its tags carry a monthly wipe schedule.
Tag meanings
Which tags does In Rust We Trust carry, and what do they mean?
These are the tags In Rust We Trust publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^r (Roleplay): Check: mode. Roleplay; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does In Rust We Trust appear in Rust Metrics lists and filters?
Rust Metrics lists featuring In Rust We Trust: Modded Rust servers, checked live, Rust roleplay servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does In Rust We Trust hold among Rust servers?
Player hours over the last seven days put In Rust We Trust at #16,757, #1,679 in North America, in the top 70% of all ranked servers.
What is the population on In Rust We Trust?
Status for In Rust We Trust: offline. Last seen 28 days 21 hours ago.
Operator and location
Where does In Rust We Trust sit?
In Rust We Trust gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 185.100.233.203:28015.
What Rust version is In Rust We Trust on?
Rust network protocol 2633 and build 165217 on Windows is the build In Rust We Trust runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on In Rust We Trust, and is it online?
Check: connection. In Rust We Trust is offline at this moment. Last contact was 28 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 30 September 2026.
Settings and map
What settings and rules apply on In Rust We Trust?
Check: gather rate. The name In Rust We Trust does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives roleplay; roleplay rules, jobs and towns. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
What map is In Rust We Trust on?
Check: map. Procedural, generated by the game, on In Rust We Trust.
How to join
How can you get onto In Rust We Trust?
To join: start Rust, press F1 and type client.connect 185.100.233.203:28015. Or press Launch Rust here and Steam opens the game and connects you.