Hunger Games Dev
Offline 184.96.216.126:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 01:03 UTC20d ago | 2 | – | running | 0 |
| Thu 8 Oct, 01:23 UTC21d ago | 2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 151/500
- 125/100
- 187/225
- 96/700
- 234/700
- 348/350
Quick answers
from the figures on this pageReset cycle
What happens on Hunger Games Dev when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does Hunger Games Dev follow?
The rhythm of Hunger Games Dev's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 20 days 16 hours ago the current world was made.
Lists and filters
Which tags does Hunger Games Dev carry, and what do they mean?
Tags published by Hunger Games Dev, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167058 (Build): The server runs game build 167058; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Hunger Games Dev?
On Rust Metrics, Hunger Games Dev sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does Hunger Games Dev hold among Rust servers?
Ranking for Hunger Games Dev: #15,842 on seven-day player hours, top 72% of all ranked servers.
What is the population on Hunger Games Dev?
Reading for Hunger Games Dev: offline at this moment; last seen 20 days 11 hours ago.
Operator and location
What location is Hunger Games Dev hosted in?
No region comes from Hunger Games Dev. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 184.96.216.126:28015.
What Rust version is Hunger Games Dev on?
Reading: Hunger Games Dev, Rust network protocol 2634 and build 167058, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is Hunger Games Dev, and is it online now?
Check: connection. Hunger Games Dev is offline at this moment. Last contact was 20 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 8 October 2026.
Settings and map
What settings and rules apply on Hunger Games Dev?
No gather rate appears in the name: Hunger Games Dev. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
Connection
What do you do to join Hunger Games Dev?
Press F1 in Rust and enter client.connect 184.96.216.126:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.