Bytebak.host Community Rust
Offline 184.105.48.38:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/500
- 120/100
- 47/225
- 13/700
- 1/200
- 2/1000
Quick answers
from the figures on this pageWipe schedule
When does Bytebak.host Community Rust wipe?
To tell the rhythm of Bytebak.host Community Rust, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 50 days 13 hours ago the current world was made.
Lists and filters
Which tags does Bytebak.host Community Rust carry, and what do they mean?
Tags published by Bytebak.host Community Rust, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Bytebak.host Community Rust appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Bytebak.host Community Rust: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Bytebak.host Community Rust sit in the rankings?
Player hours over seven days put Bytebak.host Community Rust at #16,960, in the top 71% of all ranked servers.
What player count does Bytebak.host Community Rust carry?
Reading for Bytebak.host Community Rust: offline at this moment; last seen 30 days 14 hours ago.
Operator and location
Which location does Bytebak.host Community Rust run from?
No region comes from Bytebak.host Community Rust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 184.105.48.38:28015.
What Rust version is Bytebak.host Community Rust on?
Reading: Bytebak.host Community Rust, Rust network protocol 2633 and build 164530, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Bytebak.host Community Rust, and is it online?
Bytebak.host Community Rust reports offline. The last reading came 30 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is Bytebak.host Community Rust configured, and what rules are in force?
Check: gather rate. The name Bytebak.host Community Rust does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Bytebak.host Community Rust?
From seed 6738, the game generates the procedural map on Bytebak.host Community Rust. Its size is 2,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join Bytebak.host Community Rust?
Press F1 in Rust and enter client.connect 184.105.48.38:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://www.bytebak.host/.