RUST METRICSFlight deck · live data
Data live Servers11,840 Players80,134 Populated3,897 Fresh wipes 3 h163 Scan5 min
‹ All servers183.89.0.35:28115
Offline Full Queue Fresh wipe Wipe due No query

CrustyRusty test rig

Offline 183.89.0.35:28115 checked 35d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,496top 67%
Last wipe50d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 7 Sep, 15:11 UTC50d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does CrustyRusty test rig follow?

Its rhythm cannot be told from the wipes of CrustyRusty test rig on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 50 days 5 hours ago the current world was made.

Lists and filters

Which tags does CrustyRusty test rig carry, and what do they mean?

Tags published by CrustyRusty test rig, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does CrustyRusty test rig appear in Rust Metrics lists and filters?

On Rust Metrics, CrustyRusty test rig sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

What position does CrustyRusty test rig hold among Rust servers?

Ranking for CrustyRusty test rig: #15,496 on seven-day player hours, top 67% of all ranked servers.

How full does CrustyRusty test rig get?

Status for CrustyRusty test rig: offline. Last seen 35 days 14 hours ago.

Server

What location is CrustyRusty test rig hosted in?

No region comes from CrustyRusty test rig. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 183.89.0.35:28115.

What Rust version is CrustyRusty test rig on?

Rust network protocol 2633 and build 163794 on Linux is the build CrustyRusty test rig runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is CrustyRusty test rig, and is it online now?

Reading: offline. CrustyRusty test rig last answered 35 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 18 September 2026.

Settings and map

What settings and rules apply on CrustyRusty test rig?

No gather rate appears in the name: CrustyRusty test rig. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on CrustyRusty test rig?

Procedural map on CrustyRusty test rig, made by the game's generator.

How to join

How can you get onto CrustyRusty test rig?

Check: join. Open Rust, press F1, then enter client.connect 183.89.0.35:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build Game build reading: 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.