0621
Offline 182.249.42.141:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 216/500
- 122/100
- 187/225
- 36/200
- 198/700
- 67/1000
Quick answers
from the figures on this pageWipe timing
When does 0621 wipe?
Its rhythm cannot be told from the wipes of 0621 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 43 days 1 hours ago.
Tags
How should you read the tags on 0621?
These are the tags 0621 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does 0621 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring 0621: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does 0621 sit in the rankings?
Player hours over seven days put 0621 at #13,333, in the top – of all ranked servers.
What is the population on 0621?
0621 is not responding; status offline, last seen 42 days 8 hours ago.
Server details
Where does 0621 sit?
Reading: location. 0621 gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 182.249.42.141:28015.
What Rust version is 0621 on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by 0621. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on 0621, and is it online?
Reading: offline. 0621 last answered 42 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 September 2026.
Map and rules
How is 0621 configured, and what rules are in force?
No gather rate appears in the name: 0621. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is 0621 on?
The game generates a procedural map for 0621.
Connection
What do you do to join 0621?
Press F1 in Rust and enter client.connect 182.249.42.141:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.