RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h28 Scan5 min
‹ All servers181.96.133.59:28015
Offline Full Queue Fresh wipe Wipe due No query

FULCOSLAND

Offline 181.96.133.59:28015 checked 7d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 2 /15

Players now

13% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#11,523top 52%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct22 Oct24 Oct25 Oct27 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does FULCOSLAND follow?

Its rhythm cannot be told from the wipes of FULCOSLAND on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 22 hours ago the current world was made.

Tags

How should you read the tags on FULCOSLAND?

These are the tags FULCOSLAND publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp15 (Max players): 15 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show FULCOSLAND?

These Rust Metrics lists carry FULCOSLAND: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does FULCOSLAND hold among Rust servers?

Player hours over seven days put FULCOSLAND at #11,523, in the top 52% of all ranked servers.

How full does FULCOSLAND get?

FULCOSLAND is not responding; status offline, last seen 7 days 20 hours ago.

Server

Which location does FULCOSLAND run from?

No region comes from FULCOSLAND. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 181.96.133.59:28015.

What Rust version is FULCOSLAND on?

Rust network protocol 2634 and build 167781 on Windows is the build FULCOSLAND runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is FULCOSLAND, and is it online now?

FULCOSLAND reports offline. The last reading came 7 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on FULCOSLAND?

Reading the name gives no gather rate for FULCOSLAND. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is FULCOSLAND on?

Size 5,000 and seed 1: the game generates the procedural map on FULCOSLAND from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to FULCOSLAND?

Press F1 in Rust and enter client.connect 181.96.133.59:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp15
Max players 15 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build The server runs game build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.