RUST METRICSFlight deck · live data
Data live Servers11,591 Players34,139 Populated2,831 Fresh wipes 3 h62 Scan5 min
‹ All servers181.96.133.56:28015
Offline Full Queue Fresh wipe Wipe due No query

FULCOSLAND

Offline 181.96.133.56:28015 checked 20d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 1 /15

Players now

7% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,695top 62%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does FULCOSLAND wipe?

The rhythm of FULCOSLAND's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 7 hours ago.

Lists and filters

Which tags does FULCOSLAND carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from FULCOSLAND. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show FULCOSLAND?

Rust Metrics lists featuring FULCOSLAND: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does FULCOSLAND sit in the rankings?

Player hours over seven days put FULCOSLAND at #13,695, in the top 62% of all ranked servers.

How full does FULCOSLAND get?

Reading for FULCOSLAND: offline at this moment; last seen 20 days 13 hours ago.

Operator and location

Where does FULCOSLAND sit?

No region comes from FULCOSLAND. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 181.96.133.56:28015.

What Rust version is FULCOSLAND on?

Rust network protocol 2634 and build 166494 on Windows is the build FULCOSLAND runs. Matching protocol is required to join. Let Steam update your game.

Is FULCOSLAND up, and how often does it stay up?

Reading: offline. FULCOSLAND last answered 20 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 3 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does FULCOSLAND enforce, and what are its settings?

No gather rate appears in the name: FULCOSLAND. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is FULCOSLAND on?

Check: map. Procedural, size 5,000, seed 1, generated by the game on FULCOSLAND. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto FULCOSLAND?

Press F1 in Rust and enter client.connect 181.96.133.56:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp15
Max players The server holds 15 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166494
Build Build 166494.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.