RUST METRICSFlight deck · live data
Data live Servers11,790 Players64,938 Populated3,582 Fresh wipes 3 h124 Scan5 min
‹ All servers181.81.185.58:28015
Offline Full Queue Fresh wipe Wipe due No query

Mi Servidor Local Rust

Offline 181.81.185.58:28015 checked 1h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 3
Rank#4,676top 21%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Memory–48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5201:0013:0017:0002:0015:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctFri 23 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 16:30 UTC3d ago 3 – running 1
Fri 23 Oct, 17:53 UTC5d ago 3 – 1.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Mi Servidor Local Rust?

At their busiest, its recent wipes drew 3 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe.

How often does Mi Servidor Local Rust wipe, and when?

The rhythm of Mi Servidor Local Rust's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 5 hours ago.

Tag meanings

Which tags does Mi Servidor Local Rust carry, and what do they mean?

These are the tags Mi Servidor Local Rust publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Mi Servidor Local Rust?

These Rust Metrics lists carry Mi Servidor Local Rust: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Mi Servidor Local Rust hold among Rust servers?

Ranking for Mi Servidor Local Rust: #4,676 on seven-day player hours, top 21% of all ranked servers.

What player count does Mi Servidor Local Rust carry?

Reading for Mi Servidor Local Rust: offline at this moment; last seen 1 hours ago. Seven-day check: 1 players on average. Peak reading: 3. The last 48 hours peaked at 03:00 UTC, averaging 2 players at that hour.

Operator and location

Where does Mi Servidor Local Rust sit?

No region comes from Mi Servidor Local Rust. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 181.81.185.58:28015.

What Rust version is Mi Servidor Local Rust on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Mi Servidor Local Rust. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Mi Servidor Local Rust, and is it online now?

Mi Servidor Local Rust reports offline. The last reading came 1 hours ago. Uptime for the last 4 full days: 39 of 96 hours, or 41%. Reading: first seen 23 October 2026, recorded by Rust Metrics.

Rules and settings

How is Mi Servidor Local Rust configured, and what rules are in force?

Check: gather rate. The name Mi Servidor Local Rust does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on Mi Servidor Local Rust?

The game generates a procedural map for Mi Servidor Local Rust.

Join

How can you get onto Mi Servidor Local Rust?

To join: start Rust, press F1 and type client.connect 181.81.185.58:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.