crom_rust_test
Offline 180.20.143.169:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 10:40 UTC22d ago | 4 | – | running | 0 |
| Sat 3 Oct, 06:34 UTC26d ago | 4 | held half | 4.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 106/500
- 135/100
- 163/225
- 67/700
- 206/700
- 345/350
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on crom_rust_test?
The busiest point of its recent wipes drew 4 players on average. Peak crowd on the latest wipe: 1 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
What wipe timing does crom_rust_test follow?
To tell the rhythm of crom_rust_test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 22 days 8 hours ago.
Tags
How should you read the tags on crom_rust_test?
These are the tags crom_rust_test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show crom_rust_test?
Rust Metrics lists featuring crom_rust_test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does crom_rust_test hold among Rust servers?
Player hours over seven days put crom_rust_test at #13,591, in the top 62% of all ranked servers.
What is the population on crom_rust_test?
Status for crom_rust_test: offline. Last seen 12 days 5 hours ago.
Server details
Which location does crom_rust_test run from?
No region tag on crom_rust_test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 180.20.143.169:28015.
What Rust version is crom_rust_test on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by crom_rust_test. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on crom_rust_test, and is it online?
crom_rust_test reports offline. The last reading came 12 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 18 September 2026, recorded by Rust Metrics.
Rules and settings
How is crom_rust_test configured, and what rules are in force?
Reading the name gives no gather rate for crom_rust_test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on crom_rust_test?
Check: map. Procedural, size 4,000, seed 179845, generated by the game on crom_rust_test. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to crom_rust_test?
Check: join. Open Rust, press F1, then enter client.connect 180.20.143.169:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.