RUST METRICSFlight deck · live data
Data live Servers11,857 Players101,834 Populated3,918 Fresh wipes 3 h547 Scan5 min
‹ All servers180.180.6.227:28015
Offline Full Queue Fresh wipe Wipe due No query

sran' inc. | sran

Offline 180.180.6.227:28015 checked 28d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 250 500 750 1000 PAX 0 /1,000

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,674top 70%
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does sran' inc. | sran wipe?

To tell the rhythm of sran' inc. | sran, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 43 days 1 hours ago.

Lists and filters

How should you read the tags on sran' inc. | sran?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1000 (Max players): The server holds 1,000 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from sran' inc. | sran. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show sran' inc. | sran?

On Rust Metrics, sran' inc. | sran sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does sran' inc. | sran hold among Rust servers?

Player hours over seven days put sran' inc. | sran at #16,674, in the top 70% of all ranked servers.

How full does sran' inc. | sran get?

Reading for sran' inc. | sran: offline at this moment; last seen 28 days 17 hours ago.

Server details

Where does sran' inc. | sran sit?

Reading: location. sran' inc. | sran gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 180.180.6.227:28015.

What Rust version is sran' inc. | sran on?

Rust network protocol 2633 and build 165217 on Windows is the build sran' inc. | sran runs. To get in, your game needs the same protocol; Steam applies the update.

Is sran' inc. | sran up, and how often does it stay up?

Check: connection. sran' inc. | sran is offline at this moment. Last contact was 28 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 30 September 2026, recorded by Rust Metrics.

Rules and settings

How is sran' inc. | sran configured, and what rules are in force?

No gather rate appears in the name: sran' inc. | sran. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC off, Valve's system.

How to join

How do you connect to sran' inc. | sran?

Press F1 in Rust and enter client.connect 180.180.6.227:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1000
Max players The server holds 1,000 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build Build 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.