RUST METRICSFlight deck · live data
Data live Servers11,700 Players38,808 Populated2,943 Fresh wipes 3 h91 Scan5 min
‹ All servers179.60.168.73:28015
Offline Full Queue Fresh wipe Wipe due No query

testvalley

Offline 179.60.168.73:28015 checked 32d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,326top 61%
Last wipe33d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does testvalley follow?

Its rhythm cannot be told from the wipes of testvalley on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 33 days 22 hours ago the current world was made.

Lists and filters

Which tags does testvalley carry, and what do they mean?

These are the tags testvalley publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts15 (Group limit): Team cap: 15; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does testvalley appear in Rust Metrics lists and filters?

On Rust Metrics, testvalley sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does testvalley sit in the rankings?

Player hours over seven days put testvalley at #14,326, in the top 61% of all ranked servers.

What is the population on testvalley?

Status for testvalley: offline. Last seen 32 days 10 hours ago.

Server details

What location is testvalley hosted in?

No region comes from testvalley. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 179.60.168.73:28015.

What Rust version is testvalley on?

Reading: testvalley, Rust network protocol 2633 and build 165217, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is testvalley, and is it online now?

testvalley reports offline. The last reading came 32 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 26 September 2026.

Rules and settings

What rules does testvalley enforce, and what are its settings?

Check: gather rate. The name testvalley does not state one. Group size, maximum: 15 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is testvalley on?

Check: map. Procedural, generated by the game, on testvalley.

Join

How can you get onto testvalley?

To join: start Rust, press F1 and type client.connect 179.60.168.73:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmvanilla,cs165217,ts15,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Slots: 100.
ts15
Group limit Team cap: 15.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build The server runs game build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.