testvalley
Offline 179.60.168.153:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 59/500
- 122/100
- 93/225
- 31/700
- 3/200
- 9/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does testvalley follow?
The rhythm of testvalley's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 34 days 2 hours ago.
Tags
How should you read the tags on testvalley?
Tags published by testvalley, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Slots: 100; ts15 (Group limit): You may team up with at most 15; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does testvalley appear in Rust Metrics lists and filters?
Rust Metrics lists featuring testvalley: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does testvalley sit in the rankings?
Player hours over seven days put testvalley at #16,304, in the top 71% of all ranked servers.
What is the population on testvalley?
testvalley is not responding; status offline, last seen 33 days 19 hours ago.
Server details
What location is testvalley hosted in?
Reading: location. testvalley gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 179.60.168.153:28015.
What Rust version is testvalley on?
Reading: testvalley, Rust network protocol 2633 and build 165217, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on testvalley, and is it online?
Check: connection. testvalley is offline at this moment. Last contact was 33 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 25 September 2026.
Map and rules
What rules does testvalley enforce, and what are its settings?
No gather rate appears in the name: testvalley. The cap on groups is 15 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on testvalley?
The game generates a procedural map for testvalley.
How to join
What do you do to join testvalley?
Press F1 in Rust and enter client.connect 179.60.168.153:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.