nameserver
Offline 179.43.166.170:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
7% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
How often does nameserver wipe, and when?
The rhythm of nameserver's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 5 days 10 hours ago.
Tag meanings
Which tags does nameserver carry, and what do they mean?
Tags published by nameserver, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): 15 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does nameserver appear in Rust Metrics lists and filters?
These Rust Metrics lists carry nameserver: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does nameserver hold among Rust servers?
Ranking for nameserver: #13,739 on seven-day player hours, top 62% of all ranked servers.
How full does nameserver get?
Status for nameserver: offline. Last seen 5 days 9 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Operator and location
Where does nameserver sit?
No region tag on nameserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 179.43.166.170:28015.
What Rust version is nameserver on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by nameserver. Matching protocol is required to join. Let Steam update your game.
How reliable is nameserver, and is it online now?
Reading: offline. nameserver last answered 5 days 9 hours ago. Uptime for the last 4 full days: 0 of 96 hours, or 0%. Check: first contact. Rust Metrics logged it on 23 October 2026.
Settings and map
What settings and rules apply on nameserver?
Reading the name gives no gather rate for nameserver. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is nameserver on?
The game generates a procedural map for nameserver.
Join
How do you connect to nameserver?
Press F1 in Rust and enter client.connect 179.43.166.170:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.