RuneForge Test
Offline 179.32.221.78:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 46/500
- 124/100
- 45/225
- 50/700
- 9/200
- 6/1000
Quick answers
from the figures on this pageReset cycle
How often does RuneForge Test wipe, and when?
The rhythm of RuneForge Test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 51 days 22 hours ago.
Tag meanings
How should you read the tags on RuneForge Test?
Tags published by RuneForge Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): Game build reading: 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RuneForge Test?
These Rust Metrics lists carry RuneForge Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does RuneForge Test hold among Rust servers?
Ranking for RuneForge Test: #15,402 on seven-day player hours, top – of all ranked servers.
What player count does RuneForge Test carry?
Status for RuneForge Test: offline. Last seen 39 days 18 hours ago.
Operator and location
Where does RuneForge Test sit?
No region comes from RuneForge Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 179.32.221.78:28015.
What Rust version is RuneForge Test on?
Version check: Rust network protocol 2633 and build 163207 on Windows, run by RuneForge Test. Matching protocol is required to join. Let Steam update your game.
How reliable is RuneForge Test, and is it online now?
RuneForge Test reports offline. The last reading came 39 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 19 September 2026.
Settings and map
What rules does RuneForge Test enforce, and what are its settings?
Reading the name gives no gather rate for RuneForge Test. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RuneForge Test?
Check: map. Procedural, generated by the game, on RuneForge Test.
How to join
What do you do to join RuneForge Test?
To join: start Rust, press F1 and type client.connect 179.32.221.78:28015. Or press Launch Rust here and Steam opens the game and connects you.