my_server
Offline 179.254.179.31:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 85/500
- 125/100
- 148/225
- 55/700
- 159/700
- 347/350
Quick answers
from the figures on this pageWipe schedule
How often does my_server wipe, and when?
To tell the rhythm of my_server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 6 days 4 hours ago the current world was made.
Tags
Which tags does my_server carry, and what do they mean?
These are the tags my_server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does my_server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry my_server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does my_server sit in the rankings?
Ranking for my_server: #15,269 on seven-day player hours, top 68% of all ranked servers.
How full does my_server get?
Status for my_server: offline. Last seen 3 days 20 hours ago. Seven-day reading: 0 players on average.
Server
Where does my_server sit?
No region comes from my_server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 179.254.179.31:28015.
What Rust version is my_server on?
Rust network protocol 2635 and build 168909 on Windows is the build my_server runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on my_server, and is it online?
my_server reports offline. The last reading came 3 days 20 hours ago. Uptime for the last 3 full days: 0 of 72 hours, or 0%. Check: first contact. Rust Metrics logged it on 25 October 2026.
Rules and settings
How is my_server configured, and what rules are in force?
No gather rate appears in the name: my_server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
What map is my_server on?
Procedural map on my_server, made by the game's generator.
Connection
How can you get onto my_server?
To join: start Rust, press F1 and type client.connect 179.254.179.31:28015. Or press Launch Rust here and Steam opens the game and connects you.