Oxide Plugin Development
Offline 179.238.35.206:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 19/500
- 134/100
- 44/225
- 6/700
- 22/700
- 100/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does Oxide Plugin Development follow?
Its rhythm cannot be told from the wipes of Oxide Plugin Development on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 28 days 9 hours ago.
Tag meanings
Which tags does Oxide Plugin Development carry, and what do they mean?
Tags published by Oxide Plugin Development, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; rustmaps (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Oxide Plugin Development?
These Rust Metrics lists carry Oxide Plugin Development: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Oxide Plugin Development sit in the rankings?
Ranking for Oxide Plugin Development: #15,368 on seven-day player hours, top 70% of all ranked servers.
What is the population on Oxide Plugin Development?
Oxide Plugin Development is not responding; status offline, last seen 9 days 13 hours ago.
Server details
What location is Oxide Plugin Development hosted in?
Reading: location. Oxide Plugin Development gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 179.238.35.206:28015.
What Rust version is Oxide Plugin Development on?
Rust network protocol 2634 and build 167781 on Linux is the build Oxide Plugin Development runs. To get in, your game needs the same protocol; Steam applies the update.
Is Oxide Plugin Development up, and how often does it stay up?
Oxide Plugin Development reports offline. The last reading came 9 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 19 October 2026.
Rules and settings
What rules does Oxide Plugin Development enforce, and what are its settings?
Check: gather rate. The name Oxide Plugin Development does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Connection
What do you do to join Oxide Plugin Development?
Press F1 in Rust and enter client.connect 179.238.35.206:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.