testvalley
Offline 179.238.17.47:28015 checked 29d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 125/500
- 125/100
- 190/225
- 66/700
- 8/200
- 23/1000
Quick answers
from the figures on this pageWipe schedule
How often does testvalley wipe, and when?
Its rhythm cannot be told from the wipes of testvalley on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 34 days 5 hours ago the current world was made.
Lists and filters
Which tags does testvalley carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Slots: 100; ts15 (Group limit): Team cap: 15; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from testvalley. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show testvalley?
Rust Metrics lists featuring testvalley: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does testvalley sit in the rankings?
Player hours over seven days put testvalley at #15,498, in the top 65% of all ranked servers.
How full does testvalley get?
Status for testvalley: offline. Last seen 29 days 17 hours ago.
Operator and location
Where does testvalley sit?
No region comes from testvalley. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 179.238.17.47:28015.
What Rust version is testvalley on?
Reading: testvalley, Rust network protocol 2633 and build 165217, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is testvalley up, and how often does it stay up?
Reading: offline. testvalley last answered 29 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 27 September 2026.
Settings and map
How is testvalley configured, and what rules are in force?
Reading the name gives no gather rate for testvalley. Group size, maximum: 15 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on testvalley?
The game generates a procedural map for testvalley.
Connection
How do you connect to testvalley?
To join: start Rust, press F1 and type client.connect 179.238.17.47:28015. Or press Launch Rust here and Steam opens the game and connects you.