My Local Server
Offline 178.89.133.35:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 130/100
- 55/225
- 47/700
- 11/200
- 14/1000
Quick answers
from the figures on this pageReset cycle
How often does My Local Server wipe, and when?
Its rhythm cannot be told from the wipes of My Local Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 13 hours ago.
Tags
How should you read the tags on My Local Server?
These are the tags My Local Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): 3 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show My Local Server?
Rust Metrics lists featuring My Local Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does My Local Server hold among Rust servers?
Ranking for My Local Server: #15,905 on seven-day player hours, top 70% of all ranked servers.
What player count does My Local Server carry?
Reading for My Local Server: offline at this moment; last seen 25 days 12 hours ago.
Server
Which location does My Local Server run from?
No region comes from My Local Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 178.89.133.35:28015.
What Rust version is My Local Server on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by My Local Server. Check: protocol. To join, your game must match; Steam handles the update.
Is My Local Server up, and how often does it stay up?
Reading: offline. My Local Server last answered 25 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 2 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on My Local Server?
Reading the name gives no gather rate for My Local Server. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.
What map is My Local Server on?
The game generates a procedural map for My Local Server.
Join
What do you do to join My Local Server?
Press F1 in Rust and enter client.connect 178.89.133.35:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.