EnergyCOREs
Offline 178.71.201.191:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 39/500
- 121/100
- 50/225
- 20/700
- 5/200
- 7/1000
Quick answers
from the figures on this pageWipe schedule
When does EnergyCOREs wipe?
The rhythm of EnergyCOREs's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 14 hours ago.
Tags
How should you read the tags on EnergyCOREs?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): Slots: 500; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from EnergyCOREs. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does EnergyCOREs appear in Rust Metrics lists and filters?
These Rust Metrics lists carry EnergyCOREs: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does EnergyCOREs sit in the rankings?
Ranking for EnergyCOREs: #15,800 on seven-day player hours, top 72% of all ranked servers.
What player count does EnergyCOREs carry?
Status for EnergyCOREs: offline. Last seen 16 days 13 hours ago.
Server
Which location does EnergyCOREs run from?
Reading: location. EnergyCOREs gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 178.71.201.191:28015.
What Rust version is EnergyCOREs on?
Rust network protocol 2634 and build 166652 on Windows is the build EnergyCOREs runs. Matching protocol is required to join. Let Steam update your game.
How reliable is EnergyCOREs, and is it online now?
Reading: offline. EnergyCOREs last answered 16 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does EnergyCOREs enforce, and what are its settings?
No gather rate appears in the name: EnergyCOREs. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on EnergyCOREs?
The game generates a procedural map for EnergyCOREs.
Join
What do you do to join EnergyCOREs?
Press F1 in Rust and enter client.connect 178.71.201.191:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.