test
Offline 178.69.199.66:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 187/500
- 129/100
- 152/225
- 31/200
- 152/700
- 52/1000
Quick answers
from the figures on this pageWipe schedule
How often does test wipe, and when?
Its rhythm cannot be told from the wipes of test on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 48 days 10 hours ago.
Lists and filters
Which tags does test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163493 (Build): Build 163493; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does test appear in Rust Metrics lists and filters?
On Rust Metrics, test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does test hold among Rust servers?
Ranking for test: #16,465 on seven-day player hours, top 69% of all ranked servers.
What player count does test carry?
Status for test: offline. Last seen 28 days 2 hours ago.
Operator and location
Where does test sit?
No region comes from test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 178.69.199.66:28015.
What Rust version is test on?
Version check: Rust network protocol 2633 and build 163493 on Windows, run by test. To get in, your game needs the same protocol; Steam applies the update.
How reliable is test, and is it online now?
Reading: offline. test last answered 28 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 29 September 2026.
Settings and map
What rules does test enforce, and what are its settings?
Reading the name gives no gather rate for test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is test on?
Procedural map on test, made by the game's generator.
Join
How do you connect to test?
Check: join. Open Rust, press F1, then enter client.connect 178.69.199.66:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.