test
Offline 178.69.137.145:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/500
- 129/100
- 30/225
- 22/700
- 5/200
- 4/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does test follow?
The rhythm of test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 49 days 15 hours ago the current world was made.
Lists and filters
Which tags does test carry, and what do they mean?
These are the tags test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163493 (Build): Build 163493; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does test hold among Rust servers?
Player hours over seven days put test at #15,224, in the top 66% of all ranked servers.
What player count does test carry?
Reading for test: offline at this moment; last seen 37 days 10 hours ago.
Server
What location is test hosted in?
Reading: location. test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 178.69.137.145:28015.
What Rust version is test on?
Reading: test, Rust network protocol 2633 and build 163493, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is test, and is it online now?
Reading: offline. test last answered 37 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 21 September 2026.
Rules and settings
How is test configured, and what rules are in force?
Reading the name gives no gather rate for test. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is test on?
Check: map. Procedural, generated by the game, on test.
Join
How can you get onto test?
Check: join. Open Rust, press F1, then enter client.connect 178.69.137.145:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.