RUST METRICSFlight deck · live data
Data live Servers11,838 Players77,057 Populated3,823 Fresh wipes 3 h155 Scan5 min
‹ All servers178.59.155.9:28015
Offline Full Queue Fresh wipe Wipe due No query

eiiiiiiiiiiish

Offline 178.59.155.9:28015 checked 1d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#10,022top 45%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75109:0010:0011:0012:0013:00Wiped Mon 26 Oct, 09:59 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 09:59 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does eiiiiiiiiiiish follow?

The rhythm of eiiiiiiiiiiish's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 35 hours ago.

Tags

How should you read the tags on eiiiiiiiiiiish?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from eiiiiiiiiiiish. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show eiiiiiiiiiiish?

These Rust Metrics lists carry eiiiiiiiiiiish: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does eiiiiiiiiiiish hold among Rust servers?

Player hours over seven days put eiiiiiiiiiiish at #10,022, in the top 45% of all ranked servers.

What player count does eiiiiiiiiiiish carry?

Reading for eiiiiiiiiiiish: offline at this moment; last seen 32 hours ago. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 11:00 UTC, averaging 1 players at that hour.

Operator and location

What location is eiiiiiiiiiiish hosted in?

No region tag on eiiiiiiiiiiish. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 178.59.155.9:28015.

What Rust version is eiiiiiiiiiiish on?

Rust network protocol 2635 and build 168909 on Windows is the build eiiiiiiiiiiish runs. To get in, your game needs the same protocol; Steam applies the update.

Is eiiiiiiiiiiish up, and how often does it stay up?

Check: connection. eiiiiiiiiiiish is offline at this moment. Last contact was 32 hours ago. Check: first contact. Rust Metrics logged it on 26 October 2026.

Settings and map

What settings and rules apply on eiiiiiiiiiiish?

Reading the name gives no gather rate for eiiiiiiiiiiish. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is eiiiiiiiiiiish on?

The game generates a procedural map for eiiiiiiiiiiish.

Connection

How do you connect to eiiiiiiiiiiish?

Press F1 in Rust and enter client.connect 178.59.155.9:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.