Private Rust Map Lab
Online 178.254.6.6:28015 checked 10m ago
Server instruments
last reading Tue 22:00 UTCPlayers now
no slots published 7-day avgServer fps
48 h low 3 · below 20 is lag, below 10 is badEntities
48 h range 99,970–124,884 · memory 2,526 MBUptime
1 h 32 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 09:16 UTC9d ago | 2 | – | running | 0 |
| Fri 16 Oct, 12:57 UTC11d ago | 2 | – | 1.8 days | 0 |
| Tue 13 Oct, 13:35 UTC14d ago | 1 | halved by day 1 | 3 days | 0 |
| Mon 12 Oct, 09:39 UTC15d ago | 1 | – | 1.2 days | 0 |
| Sun 11 Oct, 14:53 UTC16d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 69/500
- 125/100
- 79/225
- 21/200
- 72/700
- 15/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Private Rust Map Lab?
The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.
How often does Private Rust Map Lab wipe, and when?
No next wipe can be predicted for Private Rust Map Lab, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 9 days 14 hours ago.
Tag meanings
Which tags does Private Rust Map Lab carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Private Rust Map Lab. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Private Rust Map Lab appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Private Rust Map Lab: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Private Rust Map Lab sit in the rankings?
Ranking for Private Rust Map Lab: #15,405 on seven-day player hours, top 69% of all ranked servers.
What is the population on Private Rust Map Lab?
0 players are on Private Rust Map Lab at this moment. Seven-day reading: 0 players on average.
Server details
Where does Private Rust Map Lab sit?
Reading: location. Private Rust Map Lab gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 178.254.6.6:28015.
What Rust version is Private Rust Map Lab on?
Rust network protocol 2634 and build 167398 on Linux is the build Private Rust Map Lab runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Private Rust Map Lab within range?
Reading: 57 server fps on average across the last 48 hours. It never dropped below 3. Peak entity count: 124,884. Buildings, deployables and all else included. Reading: 2,723 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Private Rust Map Lab, and is it online now?
Check: connection. Private Rust Map Lab is online at this moment. Reading: uptime. About 1 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 11 October 2026.
Map and rules
What rules does Private Rust Map Lab enforce, and what are its settings?
Reading the name gives no gather rate for Private Rust Map Lab. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Private Rust Map Lab?
Check: map. Procedural, size 4,500, seed 1337, generated by the game on Private Rust Map Lab. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
Join
How can you get onto Private Rust Map Lab?
Check: join. Open Rust, press F1, then enter client.connect 178.254.6.6:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.