RUST METRICSFlight deck · live data
Data live Servers11,747 Players58,384 Populated3,437 Fresh wipes 3 h135 Scan5 min
‹ All servers178.254.6.6:28015
Online Full Queue Fresh wipe Wipe due No query

Private Rust Map Lab

Online 178.254.6.6:28015 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Tue 22:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 3 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 124,503 ×1000

Entities

48 h range 99,970–124,884 · memory 2,526 MB
1239 ET SINCE RESTART 01:32

Uptime

1 h 32 min since its last restart, at the last reading
7-day average0peak –
Rank#15,405top 69%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Memory2,526MBat the last reading
REC 1

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct17 Oct21 Oct24 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 18 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 09:16 UTC9d ago 2 – running 0
Fri 16 Oct, 12:57 UTC11d ago 2 – 1.8 days 0
Tue 13 Oct, 13:35 UTC14d ago 1 halved by day 1 3 days 0
Mon 12 Oct, 09:39 UTC15d ago 1 – 1.2 days 0
Sun 11 Oct, 14:53 UTC16d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Private Rust Map Lab?

The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.

How often does Private Rust Map Lab wipe, and when?

No next wipe can be predicted for Private Rust Map Lab, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 9 days 14 hours ago.

Tag meanings

Which tags does Private Rust Map Lab carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Private Rust Map Lab. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Private Rust Map Lab appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Private Rust Map Lab: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does Private Rust Map Lab sit in the rankings?

Ranking for Private Rust Map Lab: #15,405 on seven-day player hours, top 69% of all ranked servers.

What is the population on Private Rust Map Lab?

0 players are on Private Rust Map Lab at this moment. Seven-day reading: 0 players on average.

Server details

Where does Private Rust Map Lab sit?

Reading: location. Private Rust Map Lab gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 178.254.6.6:28015.

What Rust version is Private Rust Map Lab on?

Rust network protocol 2634 and build 167398 on Linux is the build Private Rust Map Lab runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Private Rust Map Lab within range?

Reading: 57 server fps on average across the last 48 hours. It never dropped below 3. Peak entity count: 124,884. Buildings, deployables and all else included. Reading: 2,723 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Private Rust Map Lab, and is it online now?

Check: connection. Private Rust Map Lab is online at this moment. Reading: uptime. About 1 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 11 October 2026.

Map and rules

What rules does Private Rust Map Lab enforce, and what are its settings?

Reading the name gives no gather rate for Private Rust Map Lab. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Private Rust Map Lab?

Check: map. Procedural, size 4,500, seed 1337, generated by the game on Private Rust Map Lab. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.

Join

How can you get onto Private Rust Map Lab?

Check: join. Open Rust, press F1, then enter client.connect 178.254.6.6:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players Slots: 0.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167398
Build Build 167398.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.