Creative / Build
Offline 178.235.189.214:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 25/101
- 5/25
- 237/999
- 52/999
- 87/150
- 21/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Creative / Build follow?
To tell the rhythm of Creative / Build, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 39 days 18 hours ago the current world was made.
Tags
Which tags does Creative / Build carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Creative / Build. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Creative / Build appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Creative / Build: Build and creative servers, Rust community servers: live readings and Rust creative servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Creative / Build hold among Rust servers?
Ranking for Creative / Build: #13,249 on seven-day player hours, top – of all ranked servers.
What is the population on Creative / Build?
Creative / Build is not responding; status offline, last seen 39 days 17 hours ago.
Server
What location is Creative / Build hosted in?
No region tag on Creative / Build. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 178.235.189.214:28015.
What Rust version is Creative / Build on?
Reading: Creative / Build, Rust network protocol 2633 and build 164530, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Creative / Build, and is it online?
Check: connection. Creative / Build is offline at this moment. Last contact was 39 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 September 2026.
Rules and settings
What rules does Creative / Build enforce, and what are its settings?
Check: gather rate. The name Creative / Build does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on Creative / Build?
Check: map. Procedural, generated by the game, on Creative / Build.
Connection
What do you do to join Creative / Build?
Check: join. Open Rust, press F1, then enter client.connect 178.235.189.214:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.