RUST METRICSFlight deck · live data
Data live Servers11,692 Players37,024 Populated2,928 Fresh wipes 3 h87 Scan5 min
‹ All servers178.234.11.113:28015
Online Full Queue Fresh wipe Wipe due No query

PVE Bots Server

Online 178.234.11.113:28015 checked 10m ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,353top 69%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctSun 27 SepSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:52 UTC26d ago 1 – running 0
Sun 27 Sep, 22:46 UTC31d ago 1 halved by day 3 4.3 days 0
Sat 26 Sep, 11:02 UTC32d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on PVE Bots Server when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 3 when it didn't.

What wipe timing does PVE Bots Server follow?

There is no next wipe to predict: PVE Bots Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 19 hours ago.

Tag meanings

Which tags does PVE Bots Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Game build reading: 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon from PVE Bots Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show PVE Bots Server?

These Rust Metrics lists carry PVE Bots Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

Where does PVE Bots Server sit in the rankings?

Player hours over seven days put PVE Bots Server at #15,353, in the top 69% of all ranked servers.

What is the population on PVE Bots Server?

0 of 10 slots are filled on PVE Bots Server right now. A seven-day average of 0 players is the reading.

Server details

Where does PVE Bots Server sit?

Reading: location. PVE Bots Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 178.234.11.113:28015.

What Rust version is PVE Bots Server on?

Version check: Rust network protocol 2634 and build 166494 on Linux, run by PVE Bots Server. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is PVE Bots Server, and is it online now?

Reading: online. PVE Bots Server answers right now. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 24 September 2026.

Settings and map

What settings and rules apply on PVE Bots Server?

No gather rate appears in the name: PVE Bots Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Anti-cheat reading: VAC off, Valve's system.

What map is PVE Bots Server on?

Procedural map on PVE Bots Server, made by the game's generator.

How to join

How do you connect to PVE Bots Server?

Check: join. Open Rust, press F1, then enter client.connect 178.234.11.113:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166494
Build Game build reading: 166494.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.