DeepSea local validation
Offline 178.222.157.41:28025 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 15:16 UTC10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 134/500
- 125/100
- 155/225
- 73/700
- 3/200
- 36/1000
Quick answers
from the figures on this pageWipe schedule
What happens on DeepSea local validation when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does DeepSea local validation wipe?
To tell the rhythm of DeepSea local validation, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 days 16 hours ago.
Tags
How should you read the tags on DeepSea local validation?
Tags published by DeepSea local validation, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show DeepSea local validation?
Rust Metrics lists featuring DeepSea local validation: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does DeepSea local validation sit in the rankings?
Ranking for DeepSea local validation: #15,295 on seven-day player hours, top 70% of all ranked servers.
What is the population on DeepSea local validation?
DeepSea local validation is not responding; status offline, last seen 10 days 10 hours ago.
Server
Where does DeepSea local validation sit?
No region tag on DeepSea local validation. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 178.222.157.41:28025.
What Rust version is DeepSea local validation on?
Reading: DeepSea local validation, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on DeepSea local validation, and is it online?
Reading: offline. DeepSea local validation last answered 10 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 17 October 2026.
Map and rules
What rules does DeepSea local validation enforce, and what are its settings?
Check: gather rate. The name DeepSea local validation does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is DeepSea local validation on?
Check: map. Procedural, generated by the game, on DeepSea local validation.
Connection
How can you get onto DeepSea local validation?
Check: join. Open Rust, press F1, then enter client.connect 178.222.157.41:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.