FPV Test Server
Offline 178.214.101.18:28015 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 15:15 UTC35d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 121/100
- 33/225
- 3/700
- 4/200
- 0/1000
Quick answers
from the figures on this pageReset cycle
What happens on FPV Test Server when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. 16 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does FPV Test Server follow?
To tell the rhythm of FPV Test Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 35 days 11 hours ago.
Lists and filters
Which tags does FPV Test Server carry, and what do they mean?
These are the tags FPV Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): Slots: 500; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does FPV Test Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry FPV Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does FPV Test Server hold among Rust servers?
Ranking for FPV Test Server: #11,740 on seven-day player hours, top 53% of all ranked servers.
What player count does FPV Test Server carry?
FPV Test Server is not responding; status offline, last seen 34 days 10 hours ago.
Operator and location
Which location does FPV Test Server run from?
No region tag on FPV Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 178.214.101.18:28015.
What Rust version is FPV Test Server on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by FPV Test Server. Check: protocol. To join, your game must match; Steam handles the update.
Is FPV Test Server up, and how often does it stay up?
Check: connection. FPV Test Server is offline at this moment. Last contact was 34 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 23 September 2026.
Map and rules
What settings and rules apply on FPV Test Server?
Reading the name gives no gather rate for FPV Test Server. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is FPV Test Server on?
Procedural map on FPV Test Server, made by the game's generator.
Join
How do you connect to FPV Test Server?
To join: start Rust, press F1 and type client.connect 178.214.101.18:28015. Or press Launch Rust here and Steam opens the game and connects you.