Event Test Server
Offline 178.208.110.214:28035 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
5% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 18:37 UTC18d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 105/500
- 123/100
- 136/225
- 47/700
- 4/200
- 19/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Event Test Server?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does Event Test Server wipe, and when?
Its rhythm cannot be told from the wipes of Event Test Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 18 days 9 hours ago.
Lists and filters
How should you read the tags on Event Test Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from Event Test Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Event Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, Event Test Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does Event Test Server hold among Rust servers?
Player hours over seven days put Event Test Server at #13,628, in the top 62% of all ranked servers.
How full does Event Test Server get?
Reading for Event Test Server: offline at this moment; last seen 18 days 8 hours ago.
Server
What location is Event Test Server hosted in?
Reading: location. Event Test Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 178.208.110.214:28035.
What Rust version is Event Test Server on?
Rust network protocol 2634 and build 167398 on Windows is the build Event Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Event Test Server, and is it online now?
Check: connection. Event Test Server is offline at this moment. Last contact was 18 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 10 October 2026.
Rules and settings
What settings and rules apply on Event Test Server?
No gather rate appears in the name: Event Test Server. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Event Test Server?
Check: map. Procedural, generated by the game, on Event Test Server.
Join
How can you get onto Event Test Server?
Press F1 in Rust and enter client.connect 178.208.110.214:28035. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.