Event Test Server
Offline 178.208.104.115:28035 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
5% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 21:03 UTC16d ago | 1 | – | running | 0 |
| Sun 11 Oct, 11:56 UTC17d ago | 1 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 170/500
- 132/100
- 177/225
- 138/700
- 14/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Event Test Server?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
How often does Event Test Server wipe, and when?
To tell the rhythm of Event Test Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 16 days 14 hours ago.
Tags
Which tags does Event Test Server carry, and what do they mean?
These are the tags Event Test Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Event Test Server?
Rust Metrics lists featuring Event Test Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does Event Test Server sit in the rankings?
Ranking for Event Test Server: #13,488 on seven-day player hours, top 61% of all ranked servers.
How full does Event Test Server get?
Status for Event Test Server: offline. Last seen 16 days 13 hours ago.
Operator and location
Which location does Event Test Server run from?
Reading: location. Event Test Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 178.208.104.115:28035.
What Rust version is Event Test Server on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by Event Test Server. Matching protocol is required to join. Let Steam update your game.
Is Event Test Server up, and how often does it stay up?
Reading: offline. Event Test Server last answered 16 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 11 October 2026.
Settings and map
How is Event Test Server configured, and what rules are in force?
Reading the name gives no gather rate for Event Test Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Event Test Server?
Check: map. Procedural, generated by the game, on Event Test Server.
How to join
How do you connect to Event Test Server?
Press F1 in Rust and enter client.connect 178.208.104.115:28035. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.