ScoobyDooRUST
Offline 178.176.189.70:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:55 UTC15d ago | 1 | – | running | 0 |
| Sun 11 Oct, 16:54 UTC17d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on ScoobyDooRUST?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in.
What wipe timing does ScoobyDooRUST follow?
Its rhythm cannot be told from the wipes of ScoobyDooRUST on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 22 hours ago.
Tag meanings
Which tags does ScoobyDooRUST carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): The server runs game build 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from ScoobyDooRUST. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ScoobyDooRUST appear in Rust Metrics lists and filters?
On Rust Metrics, ScoobyDooRUST sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does ScoobyDooRUST sit in the rankings?
Player hours over seven days put ScoobyDooRUST at #15,275, in the top 70% of all ranked servers.
How full does ScoobyDooRUST get?
Status for ScoobyDooRUST: offline. Last seen 10 days 2 hours ago.
Server details
Where does ScoobyDooRUST sit?
No region comes from ScoobyDooRUST. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 178.176.189.70:28015.
What Rust version is ScoobyDooRUST on?
Version check: Rust network protocol 2634 and build 167584 on Windows, run by ScoobyDooRUST. Matching protocol is required to join. Let Steam update your game.
What is the uptime on ScoobyDooRUST, and is it online?
ScoobyDooRUST reports offline. The last reading came 10 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.
Rules and settings
How is ScoobyDooRUST configured, and what rules are in force?
Reading the name gives no gather rate for ScoobyDooRUST. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on ScoobyDooRUST?
Procedural map on ScoobyDooRUST, made by the game's generator.
How to join
How can you get onto ScoobyDooRUST?
Check: join. Open Rust, press F1, then enter client.connect 178.176.189.70:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.