ScoobyDooRUST
Offline 178.176.151.150:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:55 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 187/500
- 133/100
- 152/225
- 136/700
- 14/200
- 44/1000
Quick answers
from the figures on this pageWipe timing
What happens on ScoobyDooRUST when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 19 hours.
What wipe timing does ScoobyDooRUST follow?
To tell the rhythm of ScoobyDooRUST, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 15 hours ago.
Tag meanings
Which tags does ScoobyDooRUST carry, and what do they mean?
These are the tags ScoobyDooRUST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Game build reading: 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does ScoobyDooRUST appear in Rust Metrics lists and filters?
On Rust Metrics, ScoobyDooRUST sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does ScoobyDooRUST hold among Rust servers?
Player hours over seven days put ScoobyDooRUST at #15,267, in the top 71% of all ranked servers.
What player count does ScoobyDooRUST carry?
Status for ScoobyDooRUST: offline. Last seen 14 days 15 hours ago.
Server
What location is ScoobyDooRUST hosted in?
No region comes from ScoobyDooRUST. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 178.176.151.150:28015.
What Rust version is ScoobyDooRUST on?
Rust network protocol 2634 and build 167584 on Windows is the build ScoobyDooRUST runs. To get in, your game needs the same protocol; Steam applies the update.
Is ScoobyDooRUST up, and how often does it stay up?
ScoobyDooRUST reports offline. The last reading came 14 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 October 2026, recorded by Rust Metrics.
Map and rules
How is ScoobyDooRUST configured, and what rules are in force?
Check: gather rate. The name ScoobyDooRUST does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is ScoobyDooRUST on?
Check: map. Procedural, generated by the game, on ScoobyDooRUST.
How to join
How can you get onto ScoobyDooRUST?
Press F1 in Rust and enter client.connect 178.176.151.150:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.