TEST
Offline 178.176.113.172:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 154/500
- 131/100
- 183/225
- 98/700
- 239/700
- 348/350
Quick answers
from the figures on this pageWipe timing
What wipe timing does TEST follow?
The rhythm of TEST's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 39 days 21 hours ago.
Lists and filters
How should you read the tags on TEST?
These are the tags TEST publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show TEST?
These Rust Metrics lists carry TEST: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does TEST sit in the rankings?
Player hours over seven days put TEST at #13,321, in the top 61% of all ranked servers.
What player count does TEST carry?
TEST is not responding; status offline, last seen 35 days 8 hours ago.
Server
Where does TEST sit?
Reading: location. TEST gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 178.176.113.172:28015.
What Rust version is TEST on?
Rust network protocol 2633 and build 164530 on Windows is the build TEST runs. Matching protocol is required to join. Let Steam update your game.
How reliable is TEST, and is it online now?
Check: connection. TEST is offline at this moment. Last contact was 35 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 24 September 2026.
Rules and settings
How is TEST configured, and what rules are in force?
Check: gather rate. The name TEST does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is TEST on?
Procedural map on TEST, made by the game's generator.
How to join
How do you connect to TEST?
Press F1 in Rust and enter client.connect 178.176.113.172:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.