TEST
Offline 178.172.210.17:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 19:35 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/500
- 131/100
- 179/225
- 134/700
- 14/200
- 53/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does TEST follow?
Its rhythm cannot be told from the wipes of TEST on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 40 hours ago the current world was made.
Tag meanings
How should you read the tags on TEST?
Tags published by TEST, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TEST?
Rust Metrics lists featuring TEST: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
Where does TEST sit in the rankings?
Player hours over seven days put TEST at #11,371, in the top 51% of all ranked servers.
How full does TEST get?
TEST is not responding; status offline, last seen 38 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 19:00 UTC over the last 48 hours.
Operator and location
Which location does TEST run from?
Reading: location. TEST gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 178.172.210.17:28015.
What Rust version is TEST on?
Rust network protocol 2635 and build 168909 on Windows is the build TEST runs. Matching protocol is required to join. Let Steam update your game.
How reliable is TEST, and is it online now?
TEST reports offline. The last reading came 38 hours ago. Reading: 0% uptime over the last 1 full day. It was up 0 of 24 hours. The first sighting on Rust Metrics was 26 October 2026.
Rules and settings
What settings and rules apply on TEST?
No gather rate appears in the name: TEST. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is TEST on?
The game generates a procedural map for TEST.
How to join
How do you connect to TEST?
Check: join. Open Rust, press F1, then enter client.connect 178.172.210.17:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.