ServerName
Offline 178.158.206.74:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 46/500
- 122/100
- 49/225
- 21/700
- 6/200
- 7/1000
Quick answers
from the figures on this pageWipe timing
How often does ServerName wipe, and when?
Its rhythm cannot be told from the wipes of ServerName on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 21 days 14 hours ago the current world was made.
Lists and filters
How should you read the tags on ServerName?
These are the tags ServerName publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167231 (Build): Build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does ServerName appear in Rust Metrics lists and filters?
On Rust Metrics, ServerName sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does ServerName hold among Rust servers?
Player hours over seven days put ServerName at #14,527, in the top 66% of all ranked servers.
How full does ServerName get?
Status for ServerName: offline. Last seen 19 days 10 hours ago.
Server details
Which location does ServerName run from?
Reading: location. ServerName gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 178.158.206.74:28015.
What Rust version is ServerName on?
Reading: ServerName, Rust network protocol 2634 and build 167231, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is ServerName, and is it online now?
Reading: offline. ServerName last answered 19 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 8 October 2026.
Rules and settings
How is ServerName configured, and what rules are in force?
Reading the name gives no gather rate for ServerName. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is ServerName on?
The game generates a procedural map for ServerName.
Join
What do you do to join ServerName?
To join: start Rust, press F1 and type client.connect 178.158.206.74:28015. Or press Launch Rust here and Steam opens the game and connects you.