RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h90 Scan5 min
‹ All servers178.155.23.59:28215
Offline Full Queue Fresh wipe Wipe due No query

cpstest

Offline 178.155.23.59:28215 checked 6d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,426top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does cpstest wipe?

To tell the rhythm of cpstest, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 6 days 6 hours ago.

Tags

How should you read the tags on cpstest?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from cpstest. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does cpstest appear in Rust Metrics lists and filters?

On Rust Metrics, cpstest sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

Where does cpstest sit in the rankings?

Ranking for cpstest: #15,426 on seven-day player hours, top 69% of all ranked servers.

What is the population on cpstest?

Status for cpstest: offline. Last seen 6 days 6 hours ago. Seven-day reading: 0 players on average.

Server details

Where does cpstest sit?

Reading: location. cpstest gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 178.155.23.59:28215.

What Rust version is cpstest on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by cpstest. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on cpstest, and is it online?

Check: connection. cpstest is offline at this moment. Last contact was 6 days 6 hours ago. Uptime for the last 5 full days: 0 of 120 hours, or 0%. Check: first contact. Rust Metrics logged it on 22 October 2026.

Map and rules

What settings and rules apply on cpstest?

Check: gather rate. The name cpstest does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on cpstest?

Check: map. Procedural, generated by the game, on cpstest.

Connection

How do you connect to cpstest?

Check: join. Open Rust, press F1, then enter client.connect 178.155.23.59:28215. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build The server runs game build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.