Dev Server
Offline 178.151.26.131:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
How often does Dev Server wipe, and when?
The rhythm of Dev Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 26 days 7 hours ago the current world was made.
Tags
How should you read the tags on Dev Server?
These are the tags Dev Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): Build 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Dev Server?
On Rust Metrics, Dev Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Dev Server sit in the rankings?
Player hours over seven days put Dev Server at #15,905, in the top 70% of all ranked servers.
What player count does Dev Server carry?
Status for Dev Server: offline. Last seen 26 days 7 hours ago.
Server details
Where does Dev Server sit?
Reading: location. Dev Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 178.151.26.131:28015.
What Rust version is Dev Server on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by Dev Server. Check: protocol. To join, your game must match; Steam handles the update.
Is Dev Server up, and how often does it stay up?
Dev Server reports offline. The last reading came 26 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 2 October 2026, recorded by Rust Metrics.
Settings and map
What rules does Dev Server enforce, and what are its settings?
Check: gather rate. The name Dev Server does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Dev Server on?
Procedural map on Dev Server, made by the game's generator.
Join
How can you get onto Dev Server?
Press F1 in Rust and enter client.connect 178.151.26.131:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.